The format for the ~DG instruction is:
~DGd:o.x,t,w,DATA
where
~DG = Set Printer to Download Graphic Mode
d = Destination Device to Store Image
Default value:R:(DRAM)
Other value: B:(Optional Memory)
o = Name of Image, 1-8 Alphanumeric Characters
(Default, the name “UNKNOWN” is used.)
x = Extension, 3 Alphanumeric Characters
{Fixed. Will always be .GRF}
t = Total Number of Bytes in Graphic
w = Number of Bytes Per Row
DATA = ASCII Hexadecimal String that Defines Image
If the “o” parameter is omitted, the default name “UNKNOWN.GRF”
will be used. The DATA string which defines the image is an ASCII
Hexadecimal representation of the image. Each character represents a
horizontal nibble of four dots.
The following is an example of using the ~DG instruction to load a
checkerboard pattern into DRAM. The name used to store the graphic
is SAMPLE.GRF.
~DGR:SAMPLE.GRF,00080,010,
FFFFFFFFFFFFFFFFFFFF
8000FFFF0000FFFF0001
8000FFFF0000FFFF0001
8000FFFF0000FFFF0001
FFFF0000FFFF0000FFFF
FFFF0000FFFF0000FFFF
FFFF0000FFFF0000FFFF
FFFFFFFFFFFFFFFFFFFF
ZPL II COMMAND REFERENCE 203
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